I am trying to texture map a new model that I created recently (I am using Maya). I always see other artiest can texture map head and body seperatedly. So I wonder how was that done? Because when I created a UV set, the head and body would be connected. Even assigning different shader to head faces and body faces, the united UV will still create trouble when I connect shader with a texture map. Anyone mind give me some tips on that?
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As for UVs, they'll appaer to overlap each other in the UV editor. You can hide the ones you don't want to look at or you can seperate the model in the the pieces the different materials will be on while you work, and reattach the final.
http://boards.polycount.net/showflat.php...true#Post129001