Hi, I'm a Uni student creating an essay about creating game ready assets. I have done some research regarding this topic, but It's for an essay where it's required, I get someone else's input. These are some questions that I hope some people from industry can answer.
When it comes to creating normal mapped baked objects, is it require for all the objects within an interactive scene or only for specific models like prop/environment assets?
Do all game asset polygons have to be in quads or are triangles acceptable?
In the industry are you modelling with intent that its going to be game ready in the first place or would you create the model and then another team would work on it to make it lower poly?