It looks like its gone from 2017. It was a really good perspective view-port renderer that worked really fast and had AO and Shading automatically set up (It looked really good). Is there any way to configure max to act like that again? You didn't even need a skylight it just realistically rendered while you worked.
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Taking a break from my other project to work on this for the month. I want to be an environment artist so what other way then making environments! I am using this month and the awesome Dinusty challenge Dintober to challenge myself to create an environment from one of my favorite childhood games but give a realistic take.…
I want to give a try to realistic rendering,decided to create a car scene since I guess is easier and I like cars so I wanted to render a design of my own I know the basics of rendering,I hope so,and I am using a tutorial a friend gave me but is from 2006 so probaly is outdated,I am using softimage however I want to know…
We’re looking for a remote 3D Character Artist to create realistic-looking, animatable characters for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality characters, clothing and related assets meeting set deadlines * Able to stay within defined poly budgets…
We’re looking for a remote 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on timings…
Hi, so basically I am trying to render an interior scene and I am having a hard time to make it look more photo realistic.. I have some experience with modeling and texturing(game modding) but never actually bothered to create a render. So this is a first timer for me :I . Maybe some of you with a better eye for this could…
Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…