Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Hi guys, I'm looking to gather information on scenes like these below. Basically a water scene which is limited to a volume. It doesn't have to be 3d, but most of them are anyways. So yeah, if you can link to such images I'd be very happy (and I'm sure others love this style as well!)
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
yo everybody. breaks over, back to school. my first project. its another 2 man project. this time we're trying to remake some stuff from half life 2 (but more current gen looking). i took a few screenshots of the game and bashed them together to create a frankenconcept. the perspectives dont even match up of the different…
Comments to Capitalization: neat updates. Just an fyi, i thought "devs" agreed to lowercase only naming since you'd have to remember which parts are higher & lower case & that lower case would make life easier. If you had to say look for parts in a search term or call it for any-other reason in development. Has this been…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hi, I'm HydraHeight,
Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Hello
everyone, me and a couple of people have been working on a game for a
while. We are a state where the code is getting good, the concepts
and mechanics are also doing great, but we have a
huge lack in 3D models and animation. The biggest one
is with the characters. We have that sweet concept art, but no
one to work…