Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing

I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation blueprint which allows me to kick the heels up. Issue is the shoes are skinned to a mesh that's flat footed.. so naturally they follow the mesh into its new position.
Any thoughts on the matter are welcomed!


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My custom heel lift stuff was a bit janky with the GASP animations so I used "HighHeelKit" for unreal 5.7 to handle the run time heel lifting instead and it worked super well.