I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
This position is for the passionate artist wishing to create concept art (primarily matte paintings) within a high-fantasy setting. As a concept artist, you will be creating conceptual pieces (environments, characters, animations, etc.) as directed by the game designers. Your creations will be used to visualize the…
Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…
Hello, We're a very small indie tabletop game company, looking for 3D modeling artists to participate in the development of an exciting new board game. We're looking for designs for both characters, creatures, and building tiles. The game will be made up a hex grid, the size of each tile up to change according to how much…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…
Hi, This is a spaceship scene I'm trying to make in Unreal Engine 4. A somewhat side project I've been working on. I'm thinking of it as light cargo / spy ship that was perhaps stolen in the prototype stage. Designed to be home then a command post and staging area for a small team of 6 - 7 crew. The backstory and role will…
Latest Update: 5/9/14 Everything is so big! lmao. Blocking in, got most of the lights, just need to rescale everything. http://www.polycount.com/forum/showpost.php?p=2061434&postcount=19 --- What up! So I've learned a lot about modeling these past few months and want to try to push my limits to the test. I'm going to try…
hey guys, so I've been trying to set up some kind of workflow for a side project of mine and I'm more or less hitting a wall regarding level meshes management. here's the deal : I want to first create the layout of my levels using modular tiles, obviouslt, named following a specific convention. then once the levels…
Hello! My name's Seth and I'm due to graduate at the end of the year. I'm working with a couple other students to put together a level in UDK which I plan on using as a portfolio piece. My school program has trained me in a generalized skill set and I've decided that I want to specialize in lighting and textures -- I'm…