Hi guys!
For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content.
At present we have around 10 levels in progress, in various states of completeness - assuming they all get completed this would be our largest release yet. What we'd like however is to get
evne more awesome into the game.
If you've got any artwork that's complete, or nearly complete that you would like to see in UT3 in a high profile release that'll garner thousands of downloads (CBP volumes are nearing 1/2 million downloads to date!), then do let me know.
You can get more info here:
http://cbp.beyondunreal.com/
Or watch the trailer for volume 3 here:
[ame="
http://www.youtube.com/watch?v=_yoWdRlHVUw"]Unreal Tournament 3 - Community Bonus Pack 3 Trailer - YouTube[/ame]
Stuff we're most interested in - note that we can't use copyrighted designs:
Modular Environment Sets
Competed Environments
Characters
Weapons
Vehicles
Hope to hear from you!
Luke
Replies
I never owned UT3, is that zone capture effect custom made by you guys?
The effect is done by working out the distance of the pixel from a central radius point in world space. If you know that, you can define a mask that is effectively a spherical radius. UDK actually has a node for this now, I believe, but back then it was all worked out "the hard way". Bioshock Infinite uses the same technique (for the world warping effect), as does Fable: The Journey, for something else.
Is UT3's version of UDK very different from what we got today?