I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…
These are actually some really good questions :) Q: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? A: Indoor scenes can definitely be a bit more tricky because you have to include a wall "thickness" and then be sure that…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August! The challenge is open to anyone interested and at any skill level. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. We want to see your work! So…
Hey everyone! This is a prop I have just started and will be working on for the next month or so. Here are a few WIP screenshots of the base form creation and foundations. I plan on making this prop game ready so there will be a lot of focus on efficiency! Let me know what you think at the full forum post here…
Hello everyone, I would really welcome any critique of my model. It is a Radsonne Lamp prop, modelled for real time game rendering. Prop is found here: https://www.artstation.com/artwork/rzZWG More reference found here: http://www.sterba-bike.cz/produkt/big-acetylene-gas-lamp-radsonne?lang=EN I have rendered it in…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
This is an interiour scene I've been working on for a while. It's in UDK as the title says. I think it's pretty much done but I thought I would post it up for some final critics, as this will be a portfolio piece Beauty shot: props: Some of the props are a bit out of date as I fixed quite a few things here and there. So…
So this is my first Environment. It's a detective office. The lights and the just default for now as I'm adding props to the scene and then will go for the lighting later. I'm going by modeling each prop and then texturing it. I wanted to ask should I model and get all the props in the scene first and then texture or model…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…