Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway pillars). Below is my reference, current progress in UE5, and my trim blockout/plans. My goal is for this to look as realistic as possible while sticking closely to the reference. Some props have been moved for better composition. Would appreciate any feedback or advice!
This is my reference, an altered concept by 战熊Piper on ArtStation
Current progress in UE5. Foliage is a placeholder, and applied to the meshes are a trim blockout, as well as a diffuse trim for the "tent" pieces up top
Current trim blockout and application breakdown
Thank you for taking a look!