Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August!
The challenge is open to anyone interested and at any skill level. Remember
if you don't finish in the time allotted, just keep plugging away and
post when your work is finished. We want to see your work! So keep going and finish
Before we begin, one last thank you to @alytlebird for hosting these challenges for the past year and a half! The time you dedicated to hosting these challenges across those many months is most appreciated.
With everything out of the way it's onto the challenge!
Please read all the rules before starting:
to post at least one critique for every post that you make. This will make for a
better learning environment and help us all grow as artists.
- Try your best to finish as much as you can in the time frame provided, but remember even if you don't finish by the end of the challenge we encourage you to keep pushing and finish your piece!
what you are working on in this thread so that way it's a more
centralized place for advice and critique. Please avoid creating a new thread as we don't want to spam out the forums.
is recommended to use a game engine to present your work. Unreal Engine, Unity,
and CryEngine are very common engines that can be used but feel free to
use any alternatives that you want. (Marmoset Toolbag is allowed as
- Feel free to change up your chosen
concept a bit if you want! Interpret these concepts to your liking,
especially if your aim is to add storytelling elements.
you finish your project and decide to post it to Artstation, make sure
you give credit to the concept artist in the form of a link to their
profile. Additionally, it is recommended to ask a concept artist for
their permission to post a 3D piece based on their work before doing so.
- When you are just starting out making a scene, it can seem complicated or imposing. Take your time planning and blocking out, it will set you up for success later on.
about how you can re-use assets, re-use textures, break it down as
simple as possible and plan it out. A lot of people will break it down
in their own way when they start out their challenge. Gather some
reference images as well for different parts of the scene, don't be afraid to make it your own.
strongly encourage you to go and look at other games and see how they
make their assets as well as get concept art to give it your own feel.
The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have