This is an interiour scene I've been working on for a while. It's in UDK as the title says. I think it's pretty much done but I thought I would post it up for some final critics, as this will be a portfolio piece
Beauty shot:
props:
Some of the props are a bit out of date as I fixed quite a few things here and there. So bare with my I'll redo a prop screen soon.
btw does anyone have any suggestions on how to make a quick display of your used texture maps?
cheers!
Replies
Also, the ceiling (from what we can see of it) looks like it could use a little love - the area above the windows, especially. Maybe add a curtain rod, and leave a little space between the curtains and the ceiling. Also not sure about the difference in the diffuse on the window section wallpaper - again, doesn't seem to serve a purpose, and looks a little off.
Other than those minor things, really nice - good work.
Keep up the good work.
The floor reflection is great. It would be nice to see some of that in the window glass as well.
I've been looking at a lot of Victorian architecture reference lately so a few things stand out to me.
- The curtains probably shouldn't billow out that much at the bottom. They should hang more straight down from where they are tied back.
- The room proportions are kind of small. I would raise the chair rail and raise the ceiling. I would definitely add some kind of trim strip or molding at the top and bottom of the wall.
- As others mentioned, the floor transition is jarring. Maybe use the diamond pattern for one or two rows around the sides of the room and use the other wood in the middle.
- The wallpaper pattern is very large which is making the room seem smaller. I would either make the whole pattern smaller (tile more) or add another level of small detail into the pattern.
- The side of the clock and back of the chair look very dark, like they are not receiving the bounce in light mass. If light mass isn't giving you the softness you need, then you could lighten the dark areas with another small light. Consider making the lightmaps higher resolution too.
Hope that helps. The curtain model could take some time to fix. The other changes would be very easy to do.
Some of the props on the picture have smoothing errors. But I'm glad they aren't that noticable.
let me make a small list of things to change:
- Better backdrop
- Wood pattren across the floor
- Give the roof some love
- Litte details like corwn molding and a curtain rail. (maybe window reflection)
- Look at the dark bits.
The diffuse isn't actually different on the window section. I guess it just looks that way because of the blue ambient light. Perhaps I should change the blue to something brown/orange.
Changing the curtains is a good suggestion but I don't think I'm capable of doing better ones at the moment.
Thanks again!
Lighting is very gamey, and has very low contrast. One suggestion would be to reduce ambient light and emphasize the light around the lamp and the light coming in the window, everything feels very evenly lit right now.
Things that stood out were the curtains (they don't have a rail, or if you're trying to save polys in the scene, stick them under a pelmet instead maybe?)
Also a picture rail is fairly standard, with the area above it normally painted the same colour as the ceiling.
I can't wait to see more.
http://www.creativewoodinteriors.ie/house%20pictures%20002.JPG
changes:
- Removed the marble tiles. It's now all wood.
- Added a normal map to the ceiling (sadly hardly visible)
- Added a crown mold and a curtain rail
- Changed the lighting (more contrast, less hard shadows)
I'm not sure If I will make a background. I can't really think of a way to make something nice without adding too much new content.
Architecturally, there's some things which are giving your scene problems, the main windows have no space to breathe, especially at the top and also they butt up against the wall with the picture, ideally you want space on both side of the window.
The windows, if they are French windows and are meant to open (I'm presuming so as they reach the floor) they should open and therefore have handles and hinges. Outside would benefit with a balcony and plants to help extend the scene, maybe open a window/door to help tell a story.
The wood floor doesn't tile and i think would greatly improve if you have some sort of inlaid deco border to add interest.
The light, being so close to the wall, I'd expect a more interesting pattern cast from the shade.
The curtains are the main offender for me, they look extremely stuff and fake, having them 12 inches longer and flowing to the floor would also help the flow of the image and blend verticals with horizontals.
The foreground, also bothers me, maybe an indication of something behind the camera to also help extend the scene.
A hint of a moon of Eiffel tower or something would help too in the background.
they're not hanging from anything and the edges are very hard..
QFT
also the panelling looks too short it would come up to just above the furniture top (protects the plaster/wallpaper)
picture frame looks a bit pants and blobby, i would be tempted to go for something simpler
i would put a little more effort into the wallpaper... it fills alot of the image and could really add without distracting, maybe a subtle normal map with the odd bubble, plaster crack (under the wallpaper still gives a subtle shift in lighting) etc etc and maybe look at using a spec map, posh "flock" wallpaper often has a velvet pattern on a slightly metalic colour might look ace in this
your kind of halfway between stylistic and realistic with this one, needs to go a bit in either direction to work properly
Improved the contrast for real this time! I couldn't get the rug to look good under the table so they are now on the sides. Let me know what you think of it.
cheers!
it is coming a long but I really feel like you are being lazy to fix somethings- and I know how that feels, you try to rush things so you can get it done ASAP. It is showing in your work, if you don't like what you are doing then why do it?...
Anyways, few crits:
1) The Lamp's bloom is way too bright interms of the material, if you want to show more light (because I know UDK fake mesh lighting doesn't work unless the material is overly bloomed out) use simple 2 point light- one ontop of the lamp and the other on the bottom, but you can still keep the fake mesh lighting, just reduce its intensity/radius- play around with it.
With that being said have the point light casting shadows, because the bounce light that you have is making the props on the wall look flat/floating.
2) The rug and the vase are not matching the scene: rug is too contrasty and the vase is too clean, maybe add a gradient on it with some speckles or even gold rims on the top and the bottom for example. Think of something!
3) You really need to change that curtain it is aweful...my suggestion is re-do it. The bottom widens out waayyy too much, gravity will pull the curtain down making the fabric come closer together. You also need to add curtain rod- yes all this is more work but hardwork always pays off.
I didn't mean to come off as harsh, but you did ask for crits, good luck man
I'm finally working on a new curtain. Will post up a W.I.P shot of that soon. I'll see if I can adress the other things aswell. But the curtain is on top of list right now.
Here's what I think;
Lighting
Needs to have variation, try putting some green in there. Also put in a white light with a small falloff to take away some of the blue, or split blue to two lights, one with less saturation.
Tones
The other thing that is now more obvious because of the higher contrast is wood tones, cherry or red wood doesn't go with ash or oak as in tables and chairs Vs wall panels and clock.
Curtains
Ditto, they are letting the scene down, some photosourcing would help greatly here. Please add a brass curatin pole too, it would do wonders!
Picture
A nice brass or gold frame would suit the scene more, also knowing that this is a dining room suggests having a bowl of fruit instead of the trees.
Rugs
Seem unrequired and are definately taking away attention from the window which should be the main focal point.
Table
It would be nice to see one of those frilly round table cloths instead of the white square that doesn't read too well or match the tudor style that you have going on.