Hi everyone! Lets start from this that I'm a big fan of dRaster NEX - brilliant plugin which was implemented to Maya. But since few last versions of maya i sadly observe that Autodesk castrates it's grate functionality. (mainly fast modeling operations with shift/ctrl/alt and LMB MMB and RMB So the question is... As we…
Hi everyone I am looking at building a new PC for doing 3d work - mainly Maya, ZBrush and game engines. I don't think I have personally built a PC for 10 years (I am currently a mac user, but want back to PC). I have started digging around looking at components, and things are a lot more overwhelming than when I looked so…
Hey, everyone! I've put together a visualization of an image effect I've recently created for Unity3D that provides high quality bloom (done the right way) and a dirty lens effect. The effects are energy-conserving and highly optimized. The effect costs roughly twice as much as rendering Unity's optimized bloom effect (1.0…
Surprised this hasnt popped up yet. Citizencon 2015 occurred yesterday and with it came quite a bit of new footage. I was extremely impressed with what they are doing with Squadron 42, it gave off the same environmental story telling vibe as Halflife 1-2. I really hope they can pull this off. As for the cast of…
Hey For weapons I bake my hi onto my low with smoothing groups and UV splits along those lines etc etc. I go from max to xnormal through the xnormal SBM exporter. When I proceed to create a cage, I just grab my low poly, duplicate and push with a small value of say 0.5, and tweak some more in areas that still show the high…
Hey to all, I was wondering if anyone had a good naming convention or terminology system I could use to name the ARGB channels in my Gloss map (and use them as Masks if desired) for artist friendly reasons. To give an example of what I mean: +Diffuse+ =Enable Diffuse Roughness (Oren-Nayar)? (User defines if they will use…
i've decided that 2015 is going to be my year to try and focus solely on becoming a better 3D artist, but i couldn't wait so i'm starting now. so here goes my year (and a month) quest to being one step closer in 2016. to kickstart it all off i've found a concept for a prop i want to make and started to model it. it's all…
A Maxscript to project vertex normals from one mesh to another. So here it is https://dl.dropboxusercontent.com/u/13762052/polycount/NoorsNormalThief.ms I've found out there was room to optimize SlideNormalThief. On my PC, SNT is faster for source object<1000 verts (0,5 sec vs 1sec) For a 2500 vert source object : SNT 8s,…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
Hello all, I'm fairly new to creating normals in Substance painter, let alone creating normal maps at all. I've done it once or twice in the past in Modo using the in-program normal baking, but there's a project I want to work on for a game and it requires that I know how to make normal maps. I've tested it out so far in…