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Questions about Baking Normals - I'm New to Game Design

polycounter lvl 7
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Kirsten_Schow_3D polycounter lvl 7
Hello all,

I'm fairly new to creating normals in Substance painter, let alone creating normal maps at all. I've done it once or twice in the past in Modo using the in-program normal baking, but there's a project I want to work on for a game and it requires that I know how to make normal maps. I've tested it out so far in Substance Painter, but when I baked the map, it came out black. I'm not sure what I'm doing wrong. The tutorail I'm following told me to import my low res mesh first, then click on "bake textures" which I don't have that, the button says "bake mesh maps" so that's different. Then the prompt box opens and it tells me to upload my high res model FBX. And I do that, and I increase the frontal distance to .025, and I put antialiasing to 4x4. 


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