When Jorge Gutierrez graduated from Art School in 2000 he immediately began pitching his idea for an original animated film. He was met with rejection, countless studios telling him "you’re just a kid...you don’t have any experience.” But Jorge had a plan, start with an internet cartoon, then a TV show and eventually get…
Hey everyone, I have really been struggling to find any decent resources online on tips/pointers for effective game topology that would be suitable for importing to a game engine or passing off to a rigger. Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
Roboto Entertainment is looking for a
3D ARTIST to join our team in
Saigon on a full-time basis. We are looking for someone who is up to date with
all the recent workflows and techniques to create realistic or stylized
environment assets with solid artistic and technical capabilities and a passion
for creating high quality…
Hi, we are pushing for our first playable demo this summer so I thought it might be time to start a dump of all our work. The Wind in the Willows - The Game The project was started in February 2014 by students and lecturer staff at the University of Hertfordshire but the source files are totally open to any other…
Ok, first I want to say I am new to this forum. I was told, to import Dota 2 models, I should first use GCFScape to extract the files. Then, use StudioCompiler to decompile the model I want to use. So the dx.90 was changed to dx.80 I decompiled the SMD files to a random location and I was told to get an SMD importer.…
I'm not 100% if this is caused by normals, I'm using 3ds Max 2011 and I have some really crazy problems going on. I started with this low poly mesh: I UV'd it in Headus UV layout I worked on the high poly in ZBrush but this particular model didn't end up there, I intended to bake down. I decided that I didn't need most of…