Workflow: Issue: 1)Imported the UE4 Mannequin's skeleton and skeletal mesh Note: their pose matches perfectly, but they’re not in a T-pose. 2) Define the skeleton in HumanIK. Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm…
I have complety hard problem with normal maps. I ve watched a lot of tutorials and i dont really get it right. I hope someone can help me ;) Normal map from max http://imgur.com/rEi2K1Y&ylpxPgd#0 from x Normal http://imgur.com/rEi2K1Y&ylpxPgd#1 Some of my thoughts and questions I ve unwraped model in max, each uv iland( or…
Roy's Garage Fallout 3 style Goals: My goal for this project is to emulate the Fallout 3 art style and to make a portfolio piece that shows that I am adaptable to different styles. My target audience for this piece would be Obsidian Entertainment who is currently making Fallout 3 New Vegas. I want to have a small but…
I'm working on a project where I have around 100 buildings to texture. They are all your usual UK type houses, so bricks etc. I can get away with a diffuse slapped on with some UV tweakery and photo retouching/clone brushing and leave it at that, but I like the idea of making life harder for myself so I'd like to make the…
Challenge ProMode Arena is looking to put together a small but focused art team to develop content to our specifications and then release it under a Creative Commons license so that it may be used throughout the mod and indie gaming community. Each member will be required to work with the art and development teams to…
Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back…
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. About 15 employees been in business for over 10 years. Also pass this along to any friends/colleagues that may not visit the Polycount forums. Game Server Programmer We are seeking a C/C++…
Hi, I'm Carlos, a Character Artist and 3D Modeler with over three years of experience in modeling and texturing characters, creatures, and props for video games. I specialize in both organic and hard-surface modeling, with a strong foundation in human and creature anatomy. Skills ✔ Character and creature modeling for video…
Hey all! Recently I've found out somebody has been using my own work in their portfolio. Last year I worked on a contract with a company dealing with modeling realistic sections of machinery. I ended up leaving that company a few months later, and took with me a copy of the work I did, the last thing I worked on. I ended…
Hi, everyone. It's my first post, so i gonna introduce myself a little bit. I'm 22, living in Belgium, i'm a student (one more ... =D) and i hope to be graduated after this next 9 months. I registered long ago but I never found the time or the right opportunity to start a topic. Today it's over, because Crytek - Nottingham…