Challenge ProMode Arena is looking to put together a small but focused art team to develop content to our specifications and then release it under a Creative Commons license so that it may be used throughout the mod and indie gaming community.
Each member will be required to work with the art and development teams to create assets to replace the stock id work within Quake 3. The dev team will supply technical details in order to make the most of any engine modifications and visual requirements to ensure that art compliments gameplay.
No one has ever made any money working on CPMA and the art team will be no different. Its a community project to create a quality, free, standalone game with art that can benefit the wider indie gaming community through permissive Creative Commons licenses.
Since we are populating the art division from scratch we are currently looking for all types of art relevant to a FPS project. This includes 2D (textures, design, skins, concepts), 3D (players, items, weapons) and sound. Visual artists should ideally have at least some experience in developing for Quake 3 Arena as well as recent engines supporting features like bump & specular mapping.
Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development with members known throughout the gaming community for their work. More information about CPMA can be found at
www.promode.org.
To apply for or request any additional information about any available roles please email me at [Email]art@promode.org.[/Email] Please also include a few samples of your work and any relevant experience.
Look forward to hearing from you.
Dave "newborn" Jones
Replies
Also don't hesitate to contact me through art@promode.org or post here if you have any questions.
- newborn
Each member will be required to work with the art and development teams to create assets to replace the stock id work within Quake 3.
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Isn't that a bit redundant? Who's going to recreate all 23 player models?
Also doing it with a mod that has code derived from the Quake III Arena Mod SDK source code you can't just turn it into a 'stand-alone free game' legally. The license of the SDK strongly restricts you to only use the SDK code for the Quake 3 game and not another.
Unfortunately most mod teams don't think so (western quake3, q3fortress)
The point about the SDK license is interesting, I'll look in to it but I'd be surprised if the intention of id was to prevent projects like this.
We are also seeking another environmental artist to pretty our maps up. The basic map, concept, texture set and map models will be supplied.
If you want to help out or know someone who might then please email [email="art@promode.org."]art@promode.org.[/email] We have a full set of artists ready to work once we fill the concept role.