Ok here's the first part of the Azura Tower WIP thread. First of all here's the concepts. You can see there are 2 of them. The one on the left was made early on in the project when the best guess about what was going to happen was that 'the storm will be turned off from the button room'. So Shane made the most over the top…
If you're trying to create a broken brick variant with actual geo so it can show off some nice contours/etc while hanging off edges or merging into other materials from how it looks from your screenshot then I would just straight up cut into the geo that your tiling texture is running along. in all honesty though, this is…
Hey there everyone! My name is Marcel and I'm currently learning a 3D workflow to create game-ready characters. Never really sculpted before, so I'm following different tutorials online. The workflow I want to try out, since I have all the programs required available is sculpting in zBrush, retopo in Blender and texturing…
Hi all. I realize this workshop has been up for a while, but I was hoping to get some feedback on a few challenges I've been facing. I wanted to use this workshop as an excuse to practice hi poly modeling as well as workflow in general. However, at this time I've been butting my head against the wall for 10+ or so hours…
Hello , I want to make some leather seams ... last time I did them I used the following technique ... Manually painted masks all around the places where needed to be the seams , then I used deformation to extrude parts of them ... the result wasn't really trasheable so I used , but I am sure there is a much better and much…
For the textures for
the polygon models I created simple textures as the models where not very
complex. The barrel is the first image below and is a simple cylinder in
yellow, then the extruded edges are in a dark grey. The table is also a simple
wood texture with a lip on the edge to create the illusion of a lip…
After doing a few speed environments for a client of mine I've picked up a lot of new techniques and also a lot more knowledge about working with UE4... So I apologize for scrapping previous environments I swore to myself I'd do but after much consideration and concept digging I've found something I can see myself…
Hiya, folks! I've recently started out with Maya (couple of days maybe) and I've been modeling some stuff, but I have a couple of doubts abut modeling for games (More specifically UE4 and baking maps with xnormal and substance, both are softwares that I'm gonna use in the game art course I'm starting after summer) 1) Just…
I have been trying to learn about topology, more specifically character topology for games. I have not had much luck with finding good tutorials on this subject so I had some questions 1 I see some people who have game models that are all triangles. It almost looks like they took a model with quads and sliced each of them…
There is no threshold nor is it a secret research at this point. Infact, it is better to use the 'remesh' function in ZB or even ShadowBox instead of Decimation Master and/or Autoretopolgy tools. Just use those two, import them in your app of choice, and clean it up further. Listen, I understand we're all trying to get the…