Hi everyone, I'm planning on applying to college this November to study game design (or similar courses.) In many cases I have been asked to produce a portfolio, and rather than show a bunch of schizophrenic drawing, 3D models and writing pieces I have decided to go through the 3D modeling pipeline, building a low poly…
Hey Zac I read some of your wall of text (you lost me when it hit the actual game play and got me back at the planning stages) and have a few comments/concerns. 1. Since you are working off of the IP of someone else you should definitely try to run this by them for permission. Especially since money may be involved. Which…
UPD: thank you all, the artist is found! Hey artist! :) If you have some experience with a hand painted, cel shading or other cartoon style art – you're welcome here! For the upcoming "Knightmare Lands" project we're looking for an artist who can help us to compile a lot of different references to the single unique visual…
Hi folks, A programmer and I have been working on our Unity game, Urban Mage, for awhile and now are looking for artist to help with the production. We have spent a year designing and prototyping and now its time to bust it out. In short the concept for the game is that it's a fighting game that has a RPG style. The story…
DigiPen Institute of Technology, Redmond Qualifications: * Preferred:* MFA degree in art or media related field. * Teaching experience and/or demonstrated training experience. * Extensive professional experience in art, not necessarily limited to computer/video games or animation. * Effective interpersonal and…
Hi there Sorry if this has been asked anywhere else, Ive been searching to see if anyone has had a similar problem but i haven't came across anything. So I have been texturing my asset using Quixel suite and i am now coming towards the end of the process. However i noticed i was missing a small part of my mesh. So all i…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…