I am an environment/prop artist with 4 years of experience, and I am looking for freelance work. My portfolio and resume can be found at: www.benpletcher.com
hey all, just wanted to throw this out there. started building pieces for a medieval environment set. it will be viewed from the inside of the castle walls (courtyard looking to the walls). this is for a small project i am working on. thought i would post updates and see what you guys are thinking. thanks!
Hi there, does anyone have any advice how I might go about achieving an effect like the top left model of the cliff face at the enclosed link? My tools are Zbrush and Blender. http://www.3dartistonline.com/news/2014/02/create-stunning-3d-games-environments/
Hello all! :) I'm new at polycount, so this is my first thread. I'd like some critics about my personal project for study purpose, a forest environment for games. This is my initial attempt. Some low poly mushrooms with diffuse, normal and specular applied. Thank you! :poly136:
Here is my environment created in UE5 using Maya and Substance Painter. This is part of my project in the UA School where I am studying (videogame art). Contact: alvarorode@gmail.com
Portfolio project Im trying to get done within this week. Graduating from Art Institute of San Diego in March. Looking for work as an Environment Artist... Like to here comments or suggestion.. Thank you Matt.... Concept Whats done so far Bartender is Texas Tech retired Marine Master Guns
I'm a technical artist I'm trying to get back into environment art in my free time. I decided to do an environment based on a concept by Yuri Hill. I really like the mood in his concepts and the strange influence of horror that he has in so many of his concepts - notice the being in the distance and the humanoid/scarecrow…
Hey all! :) I've decided to try my hand at doing an environment. I've decided to use this concept art by Aaron Foster (RazorB, used with permission): I began this tonight, and so far I've just done a very very basic blockout in UDK using BSP and some meshes that come with UDK: Note nothing here will be used in final, it's…
Looking for available, freelance environment modelers with experience in creating assets for realtime, VR/AR game res models. Looking to start today, if possible, or 1/24 start if that is next availability. Any interested parties, please send an email to resourcing.3d@buck.co. Thank you!
Hey PCers! I'm starting a new project and I want to document my process (and progress) here on polycount and hopefully get some help along the way if I get stuck! I was greatly inspired to come out of the shadows and post on PC thanks largely to two posts: cycloverid's Squaresoft Town and adam's "building an environment"…