Hey all!
I've decided to try my hand at doing an environment. I've decided to use this concept art by Aaron Foster (
RazorB, used with permission):
I began this tonight, and so far I've just done a very very basic blockout in UDK using BSP and some meshes that come with UDK:
Note nothing here will be used in final, it's all for mesurement and guides for max
I wanted to get the scale correct right off the bat, and also keep it all on the grid, as I want to have these pieces as a useable set and modular. Hopefully with planning everything will fit nicely onto a 32 unit grid or more.
I'm still very new to this sort of thing, although I know my way around UE3 pretty well, as far as creating assets from scratch I haven't really been consistant at all. So I figure an environment is the way to go to get a good workflow and develop good habits.
My next step will be creating the hipolys and pieces in Max. (I'm not usre which piece to begin with.. any suggestions from the experts would be welcome!) I'll be updating frequently so I hope this isn't too little content to show at the moment.. hehe.
the earlier I can get crits on my work the better, I really want to do my best for this, and get better.. isn't that why we're all here? I want to take advantage of the best part of this place, crits! comments! harsher the better.
Thanks for looking, will update asap, but bedtime now.
Simon
Replies
Hard to say what could be wrong with your normals. Does the actual normal map look alright? Did you rebuild the lighting?
Good luck with the scene though, I wanted to do this one as well. I did one of Aaron's other concepts, hes got mad skillz.