Portfolio project Im trying to get done within this week. Graduating from Art Institute of San Diego in March. Looking for work as an Environment Artist... Like to here comments or suggestion.. Thank you Matt....
Concept
Whats done so far
Bartender is Texas Tech retired Marine Master Guns
Dude... This project rocks! Great futuristic western feel to it. The tables are sick, especially the fold up TV things. The bartendbot looks dope. Probably the most appealing. All the textures look nice.
I think the ligthing and the color choise is bad- it looks cheap and uninspired. Its a little bit like programmer art where colors are choosen purely because of rough association like turquoise for glow, or brown for wood or grey for metal.
If you look at many earllier US games many of the games used similar colors where artists were less involved.
My point is that as a artist you should know that wood is not just pure brown you pick from a default color palette (like the one of ms paint or the default phothosp one, or just the RGB values you have in memory as a programmer like 255,0,0 for red).
In fact most materials are way different as you it usually imagine - for example if you were to pick a color for a banana in ms paint and then later really get a real banana to compare you will notice that the banana is never tinted in the yellow color you picked.
In fact even today many big sales games esspecially american games use these cheap colors typically fow glow - its what I call the us-western color/lighing style (red,pink,blue - its pure screaming)- whereas european games esspecially russian games are more greyish and more binded to earth and nature colors (mainly brown/grey/green).
So my suggestion:
Have actually a look at real references and dont try to do things out of your head (to me it looks like that in a very obvious way). Get some good textures (real photos) and study the texture - what patterns and what color mixes it uses (not just a plain color). After that imo. you should notice that glow is not the way you did it, wood does not look the way you did it and metal never looks the way you did it.
sorry for the blatant post- hope it will be usefull in a way
very cool man- I really like the idea of mixing modern cowboy/redneck sensibilities with a techie edge.
See, I don't get it. The two just don't work for me. Beside that, it looks as if you've used a lot of photosource w/ much manipulation. Textures need to be leveled and color balanced against each other.
I'd have to also agree w/ renderhjs about the light and color choices...
Thanks to everyone for all the great critiques. There are a few problem areas I will address. I agree that I need to work on reworking the textures and colors, just didnt see alot of what I can adjust when I first turned in this project. I always say that all my projects are work in progress because I will change them around when I learn something new. I'll get to this one soon. Graduating from Art Institute San Diego next week and will be posting more projects up soon. Check out my other project Legend of Zu, also posted here on polycount. Peace and wish me luck in my job search.
Replies
The rifle is pretty low poly. But it turned out good. I dig the little ammo screen on it and your normals worked nicely.
If you look at many earllier US games many of the games used similar colors where artists were less involved.
My point is that as a artist you should know that wood is not just pure brown you pick from a default color palette (like the one of ms paint or the default phothosp one, or just the RGB values you have in memory as a programmer like 255,0,0 for red).
In fact most materials are way different as you it usually imagine - for example if you were to pick a color for a banana in ms paint and then later really get a real banana to compare you will notice that the banana is never tinted in the yellow color you picked.
In fact even today many big sales games esspecially american games use these cheap colors typically fow glow - its what I call the us-western color/lighing style (red,pink,blue - its pure screaming)- whereas european games esspecially russian games are more greyish and more binded to earth and nature colors (mainly brown/grey/green).
So my suggestion:
Have actually a look at real references and dont try to do things out of your head (to me it looks like that in a very obvious way). Get some good textures (real photos) and study the texture - what patterns and what color mixes it uses (not just a plain color). After that imo. you should notice that glow is not the way you did it, wood does not look the way you did it and metal never looks the way you did it.
sorry for the blatant post- hope it will be usefull in a way
I'd have to also agree w/ renderhjs about the light and color choices...
Keep at it .
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