Howdy all! I'm in the midst of working on a character project for my ZBrush class at school and I'd like to look at getting some feedback and process/technique suggestions. Thus far I've gotten a basic body shape done with some proportion and musculature work done, which I was thinking would be enough to define at least…
I have a recurring problem with my drawings. Everything seems to be going along well. The proportions seem fine at the start - middle phases of the drawing. But as soon as the features get more defined I notices the mistakes in proportion that I failed to see when for example in placing the eye I notice the face is…
So I've started getting my hands dirty with UDK materials, and I'm encountering a situation that I'm not sure about. I'm trying to add a glass effect to the windows of my scene. I'm trying to add some subtle distortion to the glass, but I don't think I'm doing it right. Here's the (very simple) setup - I've used a…
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
i have question regarding matrices in MEL. i want to store vertex color information for a mesh in a matrix. as i don't know the size of the matrix, i need to query the vertcount, which will define the dimension of the matrix. somehow MEL does not support variables to define matrix sizes like this example: int $a = 1; int…
Hey guys and gals, I'm wanting to start on my portfolio for environment/ prop/ level design. I can see what I want in my head... but I'm trying to figure out if this style has a name to it. I'd like to do some follow along with tutorials in Maya, substance etc. ... but I just don't know what to type in! Okay, so there are…
[FONT="]Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead 3D Artist to join its studio in Montreal.[/FONT] [FONT="]Gameloft is an international developer and publisher of video games for mobile phones and…
RelaxBySG is a new modifier plugin for 3ds Max to smooth meshes without destroying hard edges defined by smoothing groups. RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control. Rather than relying on the modifier to find boundaries and corners and hoping for the best,…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…
Hey to all, I was wondering if anyone had a good naming convention or terminology system I could use to name the ARGB channels in my Gloss map (and use them as Masks if desired) for artist friendly reasons. To give an example of what I mean: +Diffuse+ =Enable Diffuse Roughness (Oren-Nayar)? (User defines if they will use…