Heya! Found a very old model I did more than a year ago with unfinished texture. Did not like the old texture so I repainted everything. The model is about 4200 tris and a 512 x 512 diffuse texture is used. Got some inspiration from the awesome art in allods online and the stuff slipgatecentral made. Hope ye like! Edit:…
I've been working on this bunker for a game project me and a few other guys have been working on. No normals, no specular, 512 x 512 texture. Sort of WIP, but I'm probably not going to get a chance to add a few more details I want to, because I've taken longer than necessary to get this done and they probably want me to…
Thanks for the tips guys! Reduced the polycount on the candles, cloth, and note. Added wicks (7 tris a piece) to the candles. Added some warping to the boards for character. I'm still not quite sure how I'm going to break up the textures and their sizes. I don't plan on exceeding 512 x 512 for any of them. I'm open to…
Been working on one prop every class. We have about 3 hours to start from a concept image and recreate the main item from the scene with some guidelines. Max tris 1500. Max tex 512 x 512. In this case we had a choice between some street utility boxes. Here is what I got in the given time. Any c & c welcome
I've been coming across art that's been making use of these greyscale textures as of lately. I've heard of them before being used to generate terrain and they were usually small (512 x 512) but now I'm seeing them being used with more standard material. Are they the equivalent to displacement maps that are used in VFX CG?…
Hey folks, it's been a while since my last post. I did these characters for a freelance commission and I decided to build a little set for them and make one of them Warhammer-like dioramas that I've always been fond of. There's a turnaround to be found here: https://vimeo.com/46778807 I'm posting a few images but there's…
So 450 euros to USD is currently $511, and Walmart sells 32 oz containers of potato salad for $2.48 online which seems about right for the average ranges of potato salad. Long story short, I'd return the video card and buy about 412 pounds of potato salad give or take a few salads worth of taxes, probably can really only…
At our studio we model sections of the track first and then make sure they tile. Like say you make a 512 units straight part, one 512 45degree bend part and then snap them together. Bend modyfiers work wonders with this if you are using max. A tip would be to make the texture at this step so you can make sure they tile…
One 4096^2 is 64 512^2 textures. One 512^2 texture is already bigger than most peoples horizontal screen resolution for a mobile game. That's perfect if you are using them for some environments tile-ables. Are you really limited by the number of texture draw calls you can have? Time to bust out the texture atlas?
aw you guys *blush* LtEthe, right on. Yeah I would love to retexture this thing across 2 512 maps and make it asymmetrical, but I just didn't have the time. I spent minimal time remapping it. Though looking at the 2 textures I created, it would be pretty easy to spread it across to another 512. cheers youn guys!