you guys are both right about the lighting... the hard part for me has been my graphics card, which over contrasts everything while inside the editor... if you were to up the contrast and lower the brightness by 15 while viewing those pictures you'd have a pretty accurate view of how i've been looking at the map. That…
thx for the comments guys. Yes I have normal mapped versions of some of those mecs:) No, the tank isnt the one from Appleseed, it is my design, even though it is strongly inspired by Shirow. Here is the Appelseed meca, i remodeled after his concepts for the recent Appleseed movie: rear view front view details wires Oh and…
what you won't be able to do is to view your normalmaps in max's viewport nor render them. unfortunately there has never been a normal map plugin nor a hardware shader been compiled for this release. apart from that, there's not much of a restriction. i've been using this version to create hi- and low-rez models to bake…
Render Tools ZBrush plugin https://artstn.co/m/Jrbxg Quit spinning around your model screenshotting different views and pasting it in photoshop. With one click on the button export 4 renders from front,side and back views out of zbrush One click to render 4 custom defined sides of the model Renders are stored in temp…
Had some time over the weekend to work on getting this done. i'm thinking I'm almost done with the anatomy in terms of everything being pretty much in the right place... I can see some areas from the back view that still need tweaking... After, I aim to go ahead and polish / smooth / clean everything up from here, and then…
So, I have a character with some objects attached to it that seem to be disappearing in the game when viewed at certain positions, and I found it's because they aren't staying within the boundary box under the skinned mesh renderer. Like here, the whole character just drops down into it when I view the Muscles & Settings…
Heya, This was the most enjoyable character project I've gotten to work on to date. I wish I was still working on it but alas, the good ship lollipop has sunk. The game view is isometric MOBA style so most detail is exaggerated and geared to a zoomed out and overhead view. Our target platform was web 3D (Unity) so download…
The Items section for CSGO has been out for roughly 2 months and already it has double to amount of submissions of Team Fortress 2. That is because of how easy it is to create your own skins and upload them, even if its just a quick recolor. I've had a few goes at it, and while I'm not the best texture artist in town, I'm…
Another question apologies i've been hammering max last few days - extruding edges via holding shift works fine in view space however it doesn't allow you to extrude edges along the local axes when using the local co-ordinate system. The gizmo just kind of flips back to view space co-ordinates momentarily although the edge…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…