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Monsters!

polycounter lvl 18
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EtotheRic polycounter lvl 18
Heya,
This was the most enjoyable character project I've gotten to work on to date. I wish I was still working on it but alas, the good ship lollipop has sunk.

The game view is isometric MOBA style so most detail is exaggerated and geared to a zoomed out and overhead view. Our target platform was web 3D (Unity) so download time was the biggest road bump and textures the main concern. Hero Characters ranged from 2500 to 3500 triangles with a 256x256 normal map and a 512x512 diffuse map, although the default graphics settings disabled normal maps. Because of this, I ended up baking in a lot of lighting information into the diffuse maps.

Anyway, here you go with some characters I preferred.

UMO_FrankensteinsMonster_Mecha_GameMesh.jpg
UMO_FrankensteinsMonster_Mecha_Sculpt.jpg
UMO_Wolfman_GameMesh.jpg
UMO_Wolfman_Sculpt.jpg
UMO_BrideOfFrankenstein_GameMesh.jpg
UMO_BrideOfFrankenstein_Sculpt.jpg
UMO_Frankenstein_GameMesh.jpg
UMO_Frankenstein_Sculpt.jpg
UMO_Metaluna_GameMesh.jpg
UMO_Metaluna_Sculpt.jpg
UMO_ManMadeMonster_Classic_GameMesh.jpg
UMO_ManMadeMonster_Classic_Sculpt.jpg
UMO_CountessZaleska_GameMesh.jpg
UMO_CountessZaleska_Sculpt.jpg
UMO_MoleMan_GameMesh.jpg

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