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Extruding edges in local

Another question apologies i've been hammering max last few days - extruding edges via holding shift works fine in view space however it doesn't allow you to extrude edges along the local axes when using the local co-ordinate system. The gizmo just kind of flips back to view space co-ordinates momentarily although the edge extrude begins in local.

A sloppy way i've found of getting round this is to try and do a zero length extrude and then just move the edge along the axes normally, however is it possible to extrude edges along the local axes straight off the bat? Max doesn't seem to like this either (adding to my growing list :))
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