The art is great. The craftsmanship is solid, shape language is good, and material definition isn't bad (quite exceptional on most pieces actually). There is a lack of major material breakups though, seems like a lot of materials are either a shiny plastic or a shiny metal, with a sparse amount of matte rubber and the…
The simple steps to create a normal map are written in documentation to DDO: 1. On the low poly (your source model), move any occluding geometry away; effectively exploding the mesh. You can put it back together after the bake. This helps eliminate any intersection artifacts in the final bake, and gives you a clean…
Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
From time to time I do some effects work, mostly rendering simulations to cards. These plugins are great at producing some amazing effects. They're all high end effects packages but that doesn't mean they can't be rendered and incorporated into games. The advantage of using simulations, is that you can often make them loop…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
The City of Angels is now the city of the undead. And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise. Are you an Environment Artist with experience in building a range of in…
So I'm planning on entering the Substance Painter contest . Maybe improve on my texturing. Anyways like the title I'm focusing on Ice Cream and sweets. I'm also cross posting from the my thread on the substance forum. But most of the background info would be posted here. WIP To Do list: * Texture the base (currently its…
Hi there, this is my first post here. I have to say that I´m a bit cowed cause the most of you are such great artists that my stuff won´t match up with you. But well I hope that some of you like to give me some advise so that I can get better one day. I´m a hobbiest and I learned by tutorials and youtube about 3D modelling…
Hi guys I'm going through my first ever model starting from a sculpt and taking it to textured low poly. So far this is my workflow... 1. Create Sculpt in Zbrush. 2. Decimate/Export to Maya and create Retopo Lowpoly with QuadDraw. 3. UV Unwrap Lowpoly. 4. Polypaint sculpt in Zbrush 5. Create all texture maps using…
This is the first character that I have retopologized and textured, the idea behind this project was to really learn the character process as I was pretty unsure how to bake high poly meshes to a low poly one. I didn't want to create a full character as I am still improving my anatomy skills and I will later learn how to…