This is the first character that I have retopologized and textured, the idea behind this project was to really learn the character process as I was pretty unsure how to bake high poly meshes to a low poly one. I didn't want to create a full character as I am still improving my anatomy skills and I will later learn how to create realistic clothing as I think this is a major part of a character. I know the final result of this dude isn't that great but I would really appreciate it if I can get some critique. (You can be as brutal as you want I'm only looking to improve here).
The design of the character was inspired by concept art created by Greg Danton
https://www.artstation.com/artwork/ynbL5 but in the final design I wanted him to look a bit more human. Hes meant to have eyebrows and a stubble but I didn't want to use fiber mesh as its meant to be a game model so I decided to leave out the hair until I learn how to create hair cards.
5k Polygons in total
Replies
This tutorial will be the most helpful: https://www.marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/
Your hood needs to have more polygonal density. There's such a dramatically distracting contrast between the fidelity of that vs your head.