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Environment Artist (Dead Island Franchise)

The City of Angels is now the city of the undead.

And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise. Are you an Environment Artist with experience in building a range of in world assets such as structures, terrain and environmental props? If so, then we have your next challenge waiting…

Who Should Apply?

No two Dambusters are created the same, and so we have a tight-knit crew of artists from all backgrounds and walks of life working as a part of our in-house art department. We value Inclusivity and Diversity within the workplace and so we recently took the pledge towards Raising the Game.

If you feel that you have the skills, knowledge and experience required to join them, then we definitely want to hear from you, but here are some of the things that we always like to see.

What You Need to Help Us Bring the Dead to Life

Here are the fundamental skills and expertise required to be a successful Environment Artist at Dambuster Studios:

• Experience with painting software.

• Experience with 3d modelling software (3ds Max and Maya preferred).

• Knowledge of current generation texturing processes, tools and workflows.

• Great communication skills and a solid team-player attitude.

• The ability to contribute innovative and original ideas towards all aspects of game production and development.

Not Essential, but Great to Have:

• Working knowledge of Unreal Engine 4 and the according toolset.

• Traditional painting and drawing skills.

What We Will Look For in Your Portfolio

Don’t worry if your portfolio isn’t full of apocalyptic scenery, show us some of the things listed below and you’ll be stiff competition (pun intended):

• An eye for detail and realism.

• The creation of highpoly assets.

• An understanding of the normal mapping process.

• An understanding of UV layout and how to get the best out of your textures.

• Some perspective for the overall scene and the bigger picture for the task at hand.

• Well-structured composition within work shown.

• Examples of lighting and how to make the most of the assets you create.

What You Will Be Doing

Life as a Dambuster is wonderfully varied, but here are some of the daily responsibilities for this role:

• Working collaboratively to create outstanding photorealistic environments within the limitations of the engine.

• Understanding and following style guides to guarantee the consistency of the game.

• Working as part of a team to produce a single goal.

• Working within inter-disciplinary teams of Artists and Designers.

• Taking ownership of specific pieces of content.

• Accepting and following direction, and receiving always constructive criticism.

• Completing all tasks in a timely manner and to a consistently high standard of quality.

• Demonstrating a desire to learn and grow professionally

You can read more and apply here: https://www.dsdambuster.com/careers/environment-artist

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