SO, how do i stop the sound that comes from the JumpPad Actor, not the jumping sound but the ambient sound it makes when you are in its vicinity? And where are some options to control sound volume in UDK? the sound options in the World Properties wont stop it. Thanks!
Hi I was wondering how can i determine the max size of the map (Normal, AO) i can bake for game purpose models in 3ds max on my system and also in photoshop for texturing purpose. What should be the best size one can know.
Thanks. But the problem is the UV as I said in the OP. I'm for example making one by creating edges and this is how the texture then looks. (planar map atm) http://8pic.ir/images/12dzrnonxdcf669h1rul.jpg If I finish making the planes that'd be a long thing to unwrap plus again I don't know how to UV and texture that kind…
As the title implies, I'm a student learning 3ds Max. I'm learning how to take the details from a high poly model and bake them onto a low poly model. I've never posted on Polycount before, but I visit this website often and regard it as an honest and true test of one's abilities as a game artist. With that in mind, here…
Hey again, A small problem and either google doesn't know the answer or i'm asking it the wrong questions. As you can see, here is an opacity map that i've painted in substance painter 1. When exporting this, my alpha channel of my diffuse map is completely black. So how else am i supposed to extract it? I've tried several…
Does anyone know why Include Alpha is off? I'm using HDRP and I have changed the color space. I want to render a png sequence with transparent BG. How can I turn it on :-)
An old sign like you have there would usually not be covered in a water-resistant finish, so the water wouldn't bead up on it. I'd recommend gathering a bunch of photo reference of wood planks or siding or signs in the rain. https://depositphotos.com/photo/closeup-of-wet-old-wooden-planks-164126238.html I would also…
it depends how large your object is and how large the parts causing the issues are in relation to it do a load of test bakes with different values and eventually you'll find one that works
Hello, Is there a way to do this with a full rig? I only know how to do it with a biped but as you can see I do not have that option where it normally would be.
Hey guys, I'm curious how to mimic this guys way of sculpting in muscles what looks to me is zspheres. I'm wanting to try this workflow to define muscle shapes then smooth it out to make it look like skin. - Video in question - [ame="…