I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
I don't even know where to begin. For a class, the teacher wants me to create the wire frame of a human hand using only splines. Kinda like that, or the wire frame model they use for movies before they cover it with plaster. Any tips or advice to get me started? We did an example with a wedding ring box. We essentially…
Hi, this is my time posting here at Polycount, been reading/viewing for a while though and thought I'd ask for some tips or possibly links to some tutorials on really good ways to model a hand (in this case, using Maya). I'm a 3ds Max whore so I still haven't familiarized myself with Maya completely, which is the focus of…
Thanks guys, I've been doing a mix of both of your suggestions with Grunge maps. I set the roughness mask with some grunge but then I wanted to add another layer of realism by adding hand-place water droplet streaks. But yea that makes sense Alex_J, click once and wait, no dragging the brush across...
Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts :) I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props…
Hello there! I was recently brought onto an animation team to work on textures for an old, degrading palace. The style is pretty hand painted, which I enjoy (although I don't have much experience with.) The problem is the time constraint- I only seem to achieve that painterly look if I spend a second 5ish hour pass to…
Part 2 of a hand painted texture. This time making a variation of cobblestone with grass. Everything is hand painted and no photo ref was used. I have started both a Vimeo and A Youtube Channel [vv]72072438[/vv] http://vimeo.com/72072438 http://youtu.be/udMjSV6cFmE
These threads have always been popular with the hard surface + texturing themes but I reckon it would also work really well with substance designer/painter. So either post what your looking to make or some shots / explanations of your substance - might requite a little explanation on the image as to the process and what…
Greetings polycounters, I'm currently working on a 2.5D in house environment. It's based on a 2D artset which I found at Free Game Graphics, and felt it would be an interesting challenge to convert it into 3D. This is my very first time texturing 3D models myself, so constructive feedback is more than welcome, especially…
I've decided it's time I push myself into leveling up my hand-painted skills. Gonna just do a bust to cut down on sculpting and topo time. I wanna spend most of my time perfecting my textures. Concept by the AMAZING Avery Coleman. My hand-painted eyes might not be as strong as some of yours, so feel free to point out…