Heya! I thought that to keep myself motivated to do more 3D stuff, I'd start a thread here on Polycount for hand painted models & concepts

I enjoy illustration, and combining that with 3D models. I made this set of weapons that I'm going to make hand painted props of. Thoughts and feedback on the concepts, and the props as I work along, would be very welcome!

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One question though, is the yellow material on the sword supposed to be coral or gold? The shape is throwing me off a bit I think.
If you mean the middle weapon, that was supposed to be starfish - I can see now what you mean! It looks pretty glossy and hard in the concept.
Started modeling the sword and work on the UV map which still needs a bit of tweaking, like adding padding at the edges and I need to redo the UV of the grip. The grip part perhaps also doesn't need just so much texture space, though I could imagine the sword equipped on a character's back / hip too, where more of it would be seen compared to when being held. Perhaps I should also first model all of the weapons before jumping into texturing, to make the level of detail consistent across the items. As always critique is welcome!
A couple of people said that the grip reminded them more of corn than an aquatic element. Do others agree? I might go back to concepting to try something different for the grip part, and in the least make the material look more glossy and hard, to see if that'd help fix the confusion? I'll probably work more on some of the other concepts after recent feedback I got, like adding more patina to the metals.
Thanks to the people of the Handpainter's Guild discord for their helpful feedback!