About 2 years ago I was working on a shortlived attempt to release a commercial bowling game themed around the Big Lebowski. As far as I know, a game called Black Market Bowling on the PS2 is the closest anyone has come, but a "Dude" knockoff character is as far as they went. As for handling reflections, I just flipped the…
I work with both all the time and have no problems using .obj There are a few options in the max importer\exporter you'll need to make sure are set correct. Lets assume you are in max and using the Max2Obj plugin. check box: rotate model, texture coordinates, normals, smooth groups. Vertex scale: The overall size of your…
Problem: After running an .fbx through maya; normal map sync is broken. What's different: From comparing the two FBX ascii files, the offending change is this section: Modo / working FBX: ; Object properties Maya bad FBX: ; Object properties If I replace the maya section with the modo section (and update the other few…
Hi everyone, I made a character in zbrush with its accesories and i wanted to bake the normal, vertex paint, ambient occlussion (etc) maps on the low poly mesh. I have done this before and sometimes i had issues but nothing too bad. This time marmoset will bake me flat textures (like with the normal map) or even black…
Hey guys, I hope this is the right place to ask this.. I"m working on a short film with a few other guys. After the modeling was done, we split the pipeline and had one guy work on the rig, and another guy work on UVs now the problem is that for some reason the UVs won't transfer dispite having the same vertex count and…
Hi! I made a "little" material to test the vertex painting features in UDK. Just want to share, for some feedback.Its for any tile type material. This is how it looks in instance. As you can see there are many slots to customize. And this is how it looks in the material editor. And the in game shot A little translation,…
Hey guys, this is something I've been working on the last few weeks. An old cliffside entrance to an underground temple of sorts I'm really enjoying vertex blending, having only really used Source before vertex blending is entirely new and fascinating. Closer shot of my mossy wall blends: The gate itself: And a close up of…
Hi, I'm sure that the answer to my problem might be obvious but I'm at a loss right now. Here it is: I'm trying to manipulate my geometry via Vertex in Editable Poly mode so that the Vertex I have selected move parallel with the angle of the Polygon. Unfortunately the Ref Coordinate system doesn't seem to want to help me…
Hey there, I don't suppose there's any way to merge more than 2 spline vertex's together in 3ds Max is there? Quick demo, something like this: My end goal is to run a sweep modifier on it. All of the vertex's that are being welded are end points so there aren't any T/intersections. I would have thought Max might have a way…
development update: In This Update, I will be demonstrating the new selection modes and Quad Connect tools. This tool is still in development, I will release it as soon as its stable enough. -----New Selection Modes ---- Multiple EdgeBounds -- it will auto select Face section inbetween 2 Edge Bounds Extend To Hard Edge --…