[UDK] Stargate scene

polycounter lvl 7
Offline / Send Message
Y_M polycounter lvl 7
Hey guys, this is something I've been working on the last few weeks.

An old cliffside entrance to an underground temple of sorts

I'm really enjoying vertex blending, having only really used Source before vertex blending is entirely new and fascinating. Closer shot of my mossy wall blends:

The gate itself:

And a close up of the gate front and back with the chevrons lit:
With some diabolically bad grass below it.

That's something I'm struggling with quite a lot, everything I try for the grass just seems to look terrible.

I want it to look a lot like these photos here and here where the grass is very orange and mossy. It doesn't feel right to put in grass cards which is leaving me floundering with the texture.

Any advice RE getting good looking mossy grass would be greatly appreciated!


Sign In or Register to comment.