Hey guys, I hope this is the right place to ask this..
I"m working on a short film with a few other guys. After the modeling was done, we split the pipeline and had one guy work on the rig, and another guy work on UVs
now the problem is that for some reason the UVs won't transfer dispite having the same vertex count and vertex numbers. It appears the only thing different between the two models is their POLYGON numbers.
when I try to transfer the UVs, it appears to work at first, but if you look closer you'll see that it looks like someone has taken a pair of scissors to perfectly good UVs
I've attatched a closeup screen shot so you can see what I'm talking about. Can anyone offer any help? Thanks
Replies
It has some presets for some common programs and you might have a better chance at reading/writing the vert table correctly.
You can also try the script morphix it reorders the vert tables to match any two objects with the exact same vert count.
http://www.scriptspot.com/3ds-max/morphix.
If that doesn't work, instead of applying the UV's to the rigged character, can you save your skin weights and apply them to the unwrapped model?