I wouldnt say that they are terribly expensive especially nowadays. A 256^3 volume has the memory consumption of a single channel 4k texture. But looking them up many times can be expensive and you do need to, in a ray marcher. There are some cool examples for in game usage, like the cloud system in Horizon Zero Dawn for…
reference is key, my last vehicle i had a ref folder with easily over 100 images of the same vehicle from different angles, different "extra" parts that i may want to add to it, paint jobs if i ever really got to texture it, etc try to get nice even poly distribution, you have more tri's under the truck then you do in the…
Well I think the abs do look a little off. I know abs vary greatly from person to person, but I think it would make them more believeable to have the belly button up higher. The belly button is in the correct position between the bottom set of abs and 2nd from bottom, so if you just move the belly button up; it will make…
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
I need to make a leaf texture, hopefully one that can be modified to make multiple leaf types, and am looking for advice or a good reference for how to make the vein structure within a leaf. I see a lot of examples of textures and generators, but not good info on how its done. Anyone have a good example or tutorial on how…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Hi, We are launching a new project and are looking for someone who specializes in this type of Modelling. Our end-goal is models similar to seen here. I have also attached images of these models for example purposes. We can accommodate our budget to match your rate if your work meets our expectation, while we do have a…
Well I was really just interested in having people post links of good examples of workshop submissions and why they like them personally. I did check out the links for movie posters and all that. Worked a bit more on my load screen too (just posted in chest thread). But workshop submissions can go beyond just the movie…