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[WIP] Stalker 2 Fan Art - Unreal 5 Realistic Environment & Story Telling

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PeterGatchev polycounter lvl 6
Hello!
I’m excited to share the very early stage of my new Unreal Engine 5 environment art project.
This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting real-world photo references — a process I’ll continue throughout the project.
The goal is to deliver a fully finished UE5 environment, combining:
my previously completed vehicle model
newly modeled custom assets
carefully selected assets from Fab, integrated and reworked to fit the scene
Art Direction & Style
The visual style is realistic, inspired by
S.T.A.L.K.E.R. 2,
Metro Exodus, and post-Soviet realism.
Key themes:
Authentic, lived-in decay
Objects that feel used, repaired, and repurposed
Implied human presence:
mugs, blankets, ammo boxes, notes, tools
The aim is to create an environment that feels cozy yet unsettling, grounded in reality, with a muted, dirty color palette that supports atmosphere and storytelling.
More updates coming as the project evolves.

At this stage, I’m intentionally working only in graybox, avoiding textures and detailed materials. This allows me to focus on iterating the space, composition, scale, and environmental storytelling.






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