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(Unreal Engine) Neighborhood Props - A high customizable and semi-modular city kitbash asset pack!

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Availability:

Artstation: It's available right now at their marketplace

Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props

You can check out my Epic Creator page for updates:  https://www.unrealengine.com/marketplace/en-US/profile/Props+Brasileirisses?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Price: USD 69.99 at Epic Unreal Marketplace and Artstation

Demo map screenshots:


Showcase map screenshots:


Description:

It's time to set up a neighborhood with a Brazilian and Latin American flair! Build your city using a complete library of semi-modular assets.

You can use a total of 45 buildings, with the option of changing the type of windows, doors, walls, window grills and roofs. You can add decorative props to the houses and buildings, you'll have multiple options for street signs, you can populate the city with various street trash props and items, and you can build an open-air stream.

Please check the demonstration map, this is a 58.75k square meter neighborhood with an open creek stream, 8 named streets and 2 avenues, 139 houses and buildings placed, a fictitious traffic network route using the street assets, a chaotic energy post cable network.

Features:

  •  A massive semi-modular and highly customizable city asset pack
  • Building style and general appearance of Brazil and Latin America suburbs
  • Unique constructions like buildings, houses and front wall 
  • Options to customize grid walls, doors, windows, window tipping, roofing, front walls
  • A collection of asset dressing for building and houses, street props and nature props
  • An example actor component collection of all asset dressing
  • A set of decals for building, house and street dressing
  • Materials variation option for a selection of assets
  • Asset showcase and Demonstration maps


Number of Unique Meshes: 952

Collision: Yes, automatically and custom generated

Vertex Count: From 2 to 147.842 tris

LODs: Yes, custom and auto generated

Number of Materials and Material Instances: 18 materials, 952 instances

Number of Textures: 2.641

Texture Resolutions: 512, 1024, 2048 and 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes


Documentation: Mid to high poly props suitable for visualization and games, includes both nanite and non-nanite static meshes, include some blank template textures. If you find some weird black sploshes, please type into cmd: r.Raytracing.Shadows.EnableTwoSidedGeometry 0

Important/Additional Notes: All actor components examples are set up with the nanite enable static meshes, also the showcase and demo map, the materials with Brazilian Portuguese text have a blank material and textures for your own texture or decal usage, City Kit BR was developed with desktop usage in mind, is a raytraycing lumen project running at 1440p 60fps under my pc specs: I5 11600k, 32GB of ram, NVME SSD, RTX 4070 Super with DLSS plugin on Quality mode.

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