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(Unreal Engine) Neighborhood Props - A high customizable and semi-modular city kitbash asset pack!

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Availability:

Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props

Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props

You can check out my Epic Creator page for updates:  https://www.unrealengine.com/marketplace/en-US/profile/Props+Brasileirisses?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Price: USD 59.99 (2024 May discount) at Epic Unreal Marketplace and Artstation

What's new: 1.1 update
  • I added the blueprint traffic lights, it's a very basic bp ok?, there's nothing alien or traffic system, but now it's possible to adjust the timing of the lights in the bp, and change the order of the lights and customize the type of traffic light due to the new detached meshes. The old assets have been replaced, and anyone who needs them should contact me by e-mail, and I'll provide a zip with the asset migrate.
  • I've added an example map with night settings, so you can now quickly see the collection of assets on the map at night. The map is the same as the day map, but at night. The night map has only one different feature, which is the emissive value in the interiors. The day map uses a high value and the night map uses a low value in separate materials.
  • I made a number of corrections to the example maps, and also adjusted the textures.

Demo map screenshots:


Showcase map screenshots:


Update 1.1 night scene:


Description:

It's time to set up a neighborhood with a Brazilian and Latin American flair! Build your city using a complete library of semi-modular assets.

You can use a total of 45 buildings, with the option of changing the type of windows, doors, walls, window grills and roofs. You can add decorative props to the houses and buildings, you'll have multiple options for street signs, you can populate the city with various street trash props and items, and you can build an open-air stream.

Please check the demonstration map, this is a 58.75k square meter neighborhood with an open creek stream, 8 named streets and 2 avenues, 139 houses and buildings placed, a fictitious traffic network route using the street assets, a chaotic energy post cable network.

Features:

  •  A massive semi-modular and highly customizable city asset pack
  • Building style and general appearance of Brazil and Latin America suburbs
  • Unique constructions like buildings, houses and front wall 
  • Options to customize grid walls, doors, windows, window tipping, roofing, front walls
  • A collection of asset dressing for building and houses, street props and nature props
  • An example actor component collection of all asset dressing
  • A set of decals for building, house and street dressing
  • Materials variation option for a selection of assets
  • Asset showcase and Demonstration maps


Number of Unique Meshes: 952

Collision: Yes, automatically and custom generated

Vertex Count: From 2 to 147.842 tris

LODs: Yes, custom and auto generated

Number of Materials and Material Instances: 18 materials, 952 instances

Number of Textures: 2.641

Texture Resolutions: 512, 1024, 2048 and 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes


Documentation: Mid to high poly props suitable for visualization and games, includes both nanite and non-nanite static meshes, include some blank template textures. If you find some weird black sploshes, please type into cmd: r.Raytracing.Shadows.EnableTwoSidedGeometry 0

Important/Additional Notes: All actor components examples are set up with the nanite enable static meshes, also the showcase and demo map, the materials with Brazilian Portuguese text have a blank material and textures for your own texture or decal usage, City Kit BR was developed with desktop usage in mind, is a raytraycing lumen project running at 1440p 60fps under my pc specs: I5 11600k, 32GB of ram, NVME SSD, RTX 4070 Super with DLSS plugin on Quality mode.

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