Hi there, My name is Joey, and I am part of a project working on
archiving street art of an abandoned building, due for demolition. We are a
small group of volunteers who are hoping to create an open source 3D model of
the building that people can use in the unity engine. We would require some people who are willing to…
Hi there, Unfortunately, our main icon artist has had to drop out due to his real time job so we are searching for another. This job is to make ability and item icons for our MOBA game "Circuits and Shields". Payment will be done per champion (usually 5 icons) or per item icon. These icons need to be extremely high…
Hi Guys, Here is a project I have been working on over the last few weeks. I have been trying to create a fully destructible environment within UDK. I am after some help and some feedback on the piece, all the meshes have been setup for destruction within the Nvidia PhysX lab software. I am having some problems with…
DarkMind Entertainment is looking for a few more volunteers for our first title Project Raven Chronicles. Most the art, music, sound and programming has already been finished for this game. We have over 20 maps and 60 models. We're currently at the stage of exporting everything into the engine and optimizing. This is a…
I'm finally finished :D The 6 paintings are complete and I'd really love some critique on them, please be as critical as possible it would be really helpful for my report, it's very much appreciated! Thanks to all who have helped so far! :D 1. Vyunne Network 2. Light of Larun 3. Galun Extraction 4. House Lyr 5. The…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Great progress so far. You've definitely come a long way from the first post. I totally agree with BringMeASunkist. It'd be much better practice to sculpt him with a neutral face that you can pose out late. I'd still consider going back and continuing to study the anatomy in areas like the neck and arms. Here's a quick…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…