Hey guys, I'm having an issue with ZBrush and the symmetry. I'm sculpting a character and the symmetry was working just fine until I reached his face. I can still sculpt on it, but the symmetry isn't showing on both sides. It's as if it's reading the symmetry at a lag, missing certain areas. I have M (Mirror) turned on,…
Hi, I would like to ask you if it is normal for Zbrush to use 4go of free memory space while being in use?? I have 4go of free space in my C: drive but after 20min in Zbrush, a message appears telling me I ran out of free space in my C: drive. :/ Then, I can't save or quit Zbrush normaly, I have to force it to quit. I'm…
With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up. I am not…
Eat 3D has released a new tutorial covering ZBrush's newest features. Only a week after releasing their ZBrush 4 Character Production tutorial, Eat 3D has put out yet another DVD. Michael Pavlovich returns as your instructor to go over the newest and biggest features that have been added in to ZBrush R2 and R3. Read more…
i generally make a highpoly first.. its a pain in ass to make a lo first and its just a horrible workflow.. you can make a model that is low in polies for zbrushing.. just use all quads.. zbrush hates triangles.. even though there is a convert tris to quad button in zbrush i just never used it.. so i dont know how that…
I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!
Hey Guys, Im at the ponit of killing or paying huge amounts of money for information!:poly142: Zbrush related question: Does anyone know how to lock the brush in screen mode instead of following the surface normals of an object in zbrush. Thanks a million for any help cheers rawgon
Hi, I would like to know if zbrush have the same brush preference as photoshops brush "Transfer" setting? And what more brushes/settings do you use when you create that hand painted feeling inside zbrush? Thanks for any feedback!
Hi im trying to to do the matcap to texture thing in zbrush, but im stuck on a stupid problem, i cant seem to get my diffuse visible on the model inside zbrush, its just a plane, and it has uvs, so is there anything special i have to do to make it show?
Most of use are probably paying attention to E3 right now, but while that's going on Pixologic released Zbrush 4R8 http://pixologic.com/get-zbrush-4r8/ New features: http://pixologic.com/features/new-features.php EDIT: Now with a feature video https://www.youtube.com/watch?v=0-g4MtBjKP0