With a lot of developments and features being added to Blender in the past months where sculpting is involved, I am wondering how these features are compared to ZBrush currently. I do gather that ZBrush is probably better since its tailored to sculpting specifically but what about ZModeler, how does that hold up.
I am not sure if there are people here who have used both ZBrush and Blender, if you have, how does Blender do so far comapred to ZBrush. I use Blender for sculpting, I am hearing ZBrush has a better cloth/simulation brush?
Replies
So zB handles more complex models with greater ease than is possible for poly based software. The subtool system, texturing, masking and deformation systems are superbly geared to make sculpting models intuitive and efficient. The introduction of the modelling brush has made poly (like) modelling in zB accessible. Modelling with this brush opens new possibilities and having done a few personal tests I was able to achieve things I could not have in a standard 3D program.
zModeller opens up loads of possibilities, but at the same time it costs the expected frustration in adapting to the new method.
I make my characters in zBrush because I use the old method of low to high poly sculpting. I do lowpoly and retopo in Blender just because its quicker for me and zBs uvs are most useful to aid sculpting. I haven't tried the cloth sim in zB yet and use MD for that.
Can anyone pls share their experiences with the ''cloth/simulation brushes''. I wonder how it compares to Blender's.