HelloI have a problem, i want to get a selection of "outer edges" of any mesh (See picture below). Im using the CreaseSet modifier in 3ds max (2017) for this (with default settings). Its makes the selection of "outer edges" of the mesh easy as nothing. Im not aware of any other technique (maybe some plugin/script?) that…
Hi, Please take a look at picture below, I want to know that which one is better to be used. if look at the picture, you will see that I have represented two models which are same at final output. The left (cube 1) is a completely one element which has been created by inset and extrude commands. but the right cube (cube 2)…
Hey all, I put the m4 aside for now to focus on something a little more simpler and aimed at my current skill level. A m1911a1 pistol :thumbup: I will restart the m4 once my highpoly skills get a little better, it's a shame to tarnish such a fine weapon with my noob skills :poly136: These are just the blockouts: Im…
I have a mesh all done and unwrapped in 3DS Max, and right now I have a couple of hangups with it. One, It's a character model that is supposed to have a large variety of gear he can wear. While most of it can be done with texture swaps, I'm having problems in two places: Shirt shoulders and the parts of gloves that…
Hey all! So my version of max is acting really wonky all of a sudden. I'll be working on a model (regular poly editing) and I'll select a face, do something like extrude the face out using the "settings" button and then I'll try to deselect the face or select another face and max simply refuses to let me. I can turn…
Hi everyone, I'm having some issues when using GoZ with Max, so I decided to do some 'tests' to see if I could isolate any specific issues. Seems along the way I found a new one that I'm unable to solve. I created a very simple extruded shape in max. (just something to mess with) I sent it to Zbrush vian GoZ, all was well.…
If I create a poleless sphere in max using spherify (on a subdivided cube) and then turbosmooth I get tight shading around the four quadrants that the sphere is composed of (caused by where the edge loops are closest together). Changing smoothing groups doesn't seem to prevent this. I'm basically making a bowling ball with…
I have read everything on this site about normal maps, I have been baking normal maps for years and now I am having issues, I hope you guys can help me out. Here are some of the rules I live by: *Always have UV split where there is a hard edge**Its okay to have a UV split where there is a soft edge**Only have hard edges on…
So I am attempting to do some practice sculpting before starting on my weapon for the contest, and I made a nice (or I thought it was) model in Silo to pull into mudbox and practice on. Well, I can't get it to import still, 2 and a half hours after I've started because of these t-edge things. Of course I had no idea what…
So I remade the top part of the model. I had extremely optimized as possible only to avoid mapping problems I had. Here are the images: On another note, I actually modeled out all the screws even though I should have put them in the normal map, silly me. Okay so on this one, I baked it out with a big map size so I could…