*I hope I can post this here, cause I know it's not really cg related, but I really need help, so maybe the great dear luvly powerfull admins / mods can allow this for once . I finally got myself to pressing the exit game button on the World of Warcraft menu, so now I have time for serious things again. I got accepted at…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Is my model too high of polycount to be animated? Even with normal and displacement maps? I created a model in Zbrush before I realized I want to animate it in maya, so I was not careful at all about the polycount. However, I have retopologized, and seperated the mesh into several different subtools in Zbrush, and so now…
We might as well start this week off with a ReCap of last weeks astounding art. Thanks to Marine for sifting through the monumental amount of awesome art you guys have posted. Thanks to SkudzAlmighty also for his use of the ContactUs button. Onto the art! Snefer's Sci-fi slum has been coming along nicely and check out the…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
"UE3 have GS, now CE3 got own TS2014 10/10" -PGCamer "What lol" -modsuki "This is amaze" -Cry-Adam "Can you please do a youtube video??" -DGrimProductions "I'm throwing money at the screen but nothing's happening" -Tracer "Goat simulator had a baby with Red Dead Redemption" 13/10 - IGN "I don't think this will work on NES"…