Hello I have a quick question about Zbrush. Is it possible to subtract and add to the model at the same time while using a brush with a custom alpha? What I want specifically is where the alpha is grey (value 0.5) it doesn't change the model, where the alpha is white (value 1.0) it adds to the model, where the alpha is…
For some reason, its like the brush is inverted, its acting as if i've selected Zsub, but even when selecting Zsub, it acts the exact same. Seems to do the same for claybuildup too??
After creating a curve brush that uses Tri Parts, Weld Points, and Stretch, i resulted with this but...I find it odd that the size of the cards created from the curve brush doesn't quite imitate the size of the actual brush size displayed. Anyone know a resolution to this?
I was curious about this while watching a tutorial, I was wondering if professional artists used texture brushes made by other people. Or do they usually make their own? Texture brushes as in a brush that adds in rock/wood/other details and forms. I was wondering mainly because I felt like I might be cheating and not…
After making a hair card brush all the rest of the brush works fine, but the top has a crack in it? everything else deforms as one mesh but this. Anyone know why? I dont want to make it higher res, as the rest works fine so it should not really need it?
So yeah, when I use Pinch brush with Wrap Mode on I get a very bad result. Looks like the brush ignores Wrap and pull polys to main cursor. Does anyone know if there is an alternative pinch brush that does work with Wrap Mode?
i use max 7 but got zbrush2,i want to get stuck in on normal mapping on my next char. I have zbrushcentral on my favourites and will read all, can anyone tell me if i made i lo poly model then imported it to zbrush sculpted detail,would i then be able to make a noraml map and have it show in max? Do i need to model a hi…
Hi. Im a beginner in Zbrush. I'm doing a character which has scale armor. Can anyone suggest me some methods? The tricky part is this kind of armor has many layers that overlap with each other. I'm thinking about Micromesh and Insert mesh brush. Some references
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys? UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya??? Pic wise, the left is at…