i use max 7 but got zbrush2,i want to get stuck in on normal mapping on my next char.
I have zbrushcentral on my favourites and will read all,
can anyone tell me if i made i lo poly model then imported it to zbrush sculpted detail,would i then be able to make a noraml map and have it show in max?
Do i need to model a hi polyy character also in max or can i just use zbrush on lo poly?
again Thanks
Replies
i have got to the point where i like doing everything in zbrush, except the low poly.. i make that in max and uvs.. then bake normals and diffuse from my zbrush model.. but after seeing the features of Zbrush 2.5 it looks like everything will be possible in zbrush soon.. 2.5 has some great topology tools to make low polymodels from.. and its free for zbrush 2 users..
happy zbrushing.