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Retopologizing from zbrush

polycounter lvl 4
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Notes polycounter lvl 4
So my first time doing a tree right out of zbrush using zsketching...finished...now, what's the best way to get it out of zbrush and retopologized down to 6000 polys?
UV wise should I let zbrush do it automatically, do it myself within zbrush, or after getting the low poly unwrap in max/maya???

Pic wise, the left is at 300k and the right about 3.5 mill

thanks

topo.jpg

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