Alright, I'm coming back to 3d after a few years off my game, and I'm trying to get my workflow down. The pipeline I want to use is Blender (basemesh) -> Zbrush (sculpting/highpoly, retopo) -> Blender (texture painting) -> Unity (PBR material, poor-man's Toolbag) So far, I've gotten everything to "work" except that I've…