Hello, I'm still a new apprentice in game art, and I would like to know better after finishing modelling my low poly in Zbrush what is the best way to UV the model? As you know that using UV master in Zbrush isn't really accurate.
After I finish doing all of my stuff in zBrush, I'll decimate the mesh to about the LOD (level of detail) that I want. This will be the LP (low poly) version. I'll bring the LP into Maya and within Maya I'll UV unwrap it correctly. Once that's done, bring in the HP (high poly) version into Maya and place them both on the origin point. Make sure both LP and HP are directly on top of each other. Bake maps and make magic ^.^
Thanks man! I just wanted to make sure after I use decimation master instead of UVing in Zbrush its better to UV in maya as you said! Besides I use Knald and Substance Painter to bake from HP to LP, but since im new in Zbrush now you helped me, thanks!
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I recommend using that.
Besides I use Knald and Substance Painter to bake from HP to LP, but since im new in Zbrush now you helped me, thanks!