Hi, I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make. So how would you do…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
Hey guys, I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX. I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To…
Hey, as a newbie I have a question for you. Of course when I create tilebile textures it repeats and repeats. Anyway, I always try to conceal this with other objects, e.g. a tree on a meadow. But after all it often doesn't look good. Now Quixel publishs the Quixel Mixer and I have seen this impressive video on youtube in…
Hi,Lately, I've been working on a character- simply orc with some pants and I realized that I have some serious problems with texturing. I'm quite happy with his skin but I have issues with making his pants look good with his body. It looks good without any textures or with diffuse only but I looks bad with all pbr shading…
Hi Guys, I am looking for any advice on making a sweat texture for my character. I have the usual diffuse,Colour specular and normal maps and rendering him in Marmoset. I am trying to get a look like those seen in Fight Night etc. Toyed around with some photoshop tutorials i found using a gloss texture but it isn't giving…
Hey! I'm trying to do some handpainted textures, It's not finished, but what do you guys think so far? Would love to hear some critique as well !! I will make some more textures in the future, but I need to make some concepts first. I will crisp up the edges, and make some varations (without the cuts, or less or whatever)…
I'm trying to make a procedurally generated wood texture with a hand painted look. I'm not sure it's even possible,, but trying never hurt. Here's what I have so far: and here's the substance if you want to play with it. It only has output size and random seed for now. I could really use some advice on what would improve…
"I want to know this to have the best possible idea of what's expected for an environment artist." I think the way this post has started (with a simple texture) and now a rock. Are these the only 3d things you have done? Are you just starting 3D? When you don't already have a portfolio, I would assume that means because…