Hello everyone! I need some valued input on how I can improve this piece. Some glaring issues that I'm aware of is to get rid of the plastic look and might have to redo some geometry if its necessary. It's suppose to be a flower of alien origin and I have only used Maya and Substance Painter so far. :)
Hello polycounters! I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor. This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps :) Can anyone help?
Hey guys i am learning maya and i was wondering how should i give away my project (a model with UVs Done and textured for a example) to the client if i was a freelancer.Should i give away it as OBJ or any other formats? or should i give away my maya files? or it depends on the situation? thanks :)
I REALLY need help. I have always wanted to learn UV mapping but all of the YouTube tutorials say different things and they all end up wrong. I have tried many, many times and would actually like to ask someone. How do I UV map in Maya and what exactly do I need to do it? I have gotten so far as to get an export of the UV…
Hi, I'm making some river pilings in zbrush. First I made barnacle and limpet shells, did a zgrab to make alpha masks for brushes. Barnacle brush test by Cube Republic, on Flickr The problem I'm foreseeing is polypainting. Can anyone advice me how I can keep the shells as separate objects. I don't wish to make an insert…
Hey guys, new project incoming! So I'll be making a dragon! I'm surprised it's taken me this long to create a dragon model seeing how much I love em :) And I need an excuse to learn up on creature anatomy. And I might try out Substance Painter for this guy. The concept I'm working off is by Baldi Konijn: And here's my…
I'm mostly animator, but do some asset creation for fun. Max->Substance Painter->Unity How should I approach baking normals for this thing? Current plan is blowing it up and bake normals in Max for instances for the repetitive bits, etc. reassemble the normal maps and game mesh afterwards for export. identical UV islands…
Hello, I have a problem with making loop selections in Maya. It usually makes the first loop as I want it - e.g. horizontally. However, when I pick the next two polygons it will always make a vertical selection and go up and down instead sideways. So how can I avoid Maya from selecting loops in a "cross" fashion? I can't…